Start with the Codebreakers quest, which will send you back to Scoops Ahoy for another translation session. There's a Gnome #6: Elvis that is pretty easy to spot behind the trees here. Discuss this walkthrough in its Walkthrough Thread. In front of the town hall are a number of shrubs; just to the right of the town hall sign, knock down the bushes to reveal Gnome #14: Mikhail. Defeat the enemies in this room as quickly as possible to advance to the next room. Start a new campaign off on whatever difficulty you want; there's no bonus beyond bragging rights for making things hard on yourself. Now we need a Soviet Keycard Lv2 to proceed through the metal door in the previous hallway, so go SW of Robins room and enter the alarm room. Just let the timer run out and move forward for now. You can also head to the Electronics Store and head back to the chained door here; inside is an enemy and also another gnome, which you have to reach by getting through the camera maze. In here, you need to explore the bathroom and flip the switch here in the back by the toilet. Head SW when you pass through (the door the opposite direction is locked for now). Talk to the owner to receive the Rats in the Walls quest; like the beginning of the game, just follow the objectives and clear out the rats. If you head NW, you'll run into the electronics store, where Dustin will immediately suggest larceny. Head NW to the town hall, where there's a Fanatic sitting outside. Now, travel to Hess Farm. You'll get tasked with answering the phones, and after the third call promises something intriguing, go talk to Jonathan in the darkroom, and he'll join your party. Anyhow, Ivan will task you to look for items in three locationsStarcourt, Dustin's and the Library. Now head to Petal Pushers. Now enter through the golden door and head up to floor 5. On the other side of the wall, you can enter the room that looks similar to activate a trap. Before heading back to Starcourt, I decided to polish off the other story quest. In this next area you'll have to continue the process of clearing rooms and hitting switches during the power cycles. Now talk to the scientist and try to head inside. PC: choose Steve as second player. Gnome #33: Willie ~ Hawkins Square ~ Inside City Hall in the bathroom behind sink. Mini Quests completed while finishing "Invasion of Privacy" : Venture across state lines to Murray's Warehouse Make your way through Murray's Garage Stop . Here, craft whatever you want for your end fight, stock up on soda and health, and make sure to check out the final chests for more supplies and a bunch of money from the gnome person (and if you unlock all the chests, you can learn the weird? Back on the main path, travel through the eastern door to find a chest containing x3 Random Items. Clear out the next room of enemies and hit the button to open the door. Next, head to Weathertop (while you're here if you haven't got the tuna for the pizza quest, do so by exploring the woods) and head into the nearby building and crawl through the vent. Inside you'll get a quick cutscene. While you're here, you can head into Scoops Ahoy and use the back room to get behind the counter, where Gnome #10 Baskin is hiding barely on screen. Residential satellites Garage Conspiracy wall Kitchen/Dining room Living room After Nancy and Jonathan recorded Dr. Owen's confession regarding the cover-up of Barbara's death and the Gate, the two . This is a dumpster maze. If you crafted the gloves that give you more counter time, that's helpful. Brain Freezer (36/36) Unlocked after completing the errand 30 Minutes Or Less. The solution is just to take the diary dates and sub in 7 for X. Now head in that back room to find Soviet Keycard Lv3. As you try and leave there will be a cutscene. From here on, you need to drive the truck to the next blocked door and proceed on foot to open it from the other side. Grab the high volt motor from the chest SW of you, then head into the Hess Farm House. You'll find the vent in the basement in the NW corner. Once you're ready, head to the showdown. Gnome #37 - Magnum Location: Hawkins Post (Hawkins Square) In this room is also the final fish you need for the side quest. Back inside, head SE and keep looting the side rooms as you go. You'll be back in the Town Hall proper. Before we get started, it's worth nothing that you've got new crafting options unlocked, so you might want to peruse them and see what you need. BonusXP, Inc. 122. Now head through the SW locked door. Talk to Hopper in his room first. In the corner here is a crafting table; you can't really do anything yet but it's good to familiarize yourself with it. When both are complete, a locked door will open to the north and the alarm will end. Go down the SE path and give that one an answer of 5. In Elevens room can find a bunch of supplies, including x3 Gauze, Isolation Goggles, Duct Tape, and a Rag. Go with Steve to the button, and press F (he won't move). Head down to the basement and you'll get your first boss fight with the Flayed Mrs. Driscoll. Now head back towards the main part of the fair. Venture across state lines to Murray's Warehouse. Dont go below the 20 Prize Ticket mark at this shop. You will be hitting the lever switches around the perimeter of the room in order to get a gnome though, in this order: (starting the count from the NW corner of the room: 1, 2, 3, 5, and 8). Examine the TV to enter the Void. Just clear out the enemies, fire the cannons, and then avoid the tentacles while you keep pointing and firing the cannons at the Flayer. Now head SE to the end of that long hallway to another locked door. Enter the room you unlocked and you'll find a chest and a hospital keycard. Return to Samantha to free her and attain: Follow the Rat Paper Scissors marker up to the Hawkins Post building. Talk to Murray. Smash all the file cabinets to find the last bit of info you need, then leave via the SW exit to end up back in the lobby. Notable ones include Sharp Shooters and Body Armor. Eliminator mode gives you access to all characters unlocked from the start however if you die in the game when you respawn you will lose access to the character you were previously playing as. Youll be forced in through the Garage. *For much of the game, I found Eleven (once I got her) was an excellent choice to use since she had ranged attacks (really helpful against Flayed) and a powerful area-of-affect attack. You'll need the funhouse keycard to head out the yellow doorfortunately it's behind the wooden door just SW of the exit. Head inside and on the way to the "girl's store", hit up Cheryl again (she'll have a bluish-purple exclamation mark above her head.) Soo, this should start to make sense by now. Even if you don't know the combo if you move fast you can see which ones are right by the lights coming on. See all condition definitions : Size: : 11 x 17 inches . If you've been following the guide, that's all fifty! Upstairs you'll fight what's left of Granny Perkins, and finish the quest for: Head back to the Lower Starcourt Corridors and finish up Ivan's quest. This area is, to me, the most frustrating and labyrinthine one in the game; hence I'm including a map below. stranger things 3 game murray's warehouse buttons. She will task you with some items to get and join your party, granting you: Grab a bottle from the fridge, craft a blindfold (you probably have rags already, if not there's one in Hopper's room), and then get the blood-soaked sleeping bag that apparently doesn't faze these kids (head NW out of the cabin, through the chain link fence, then take the left-side path, then wrap around the the NE). Just avoid the vision to get to the button to open the door for your other party member, and then if you're like me I just murdered everyone in this room to continue unimpeded to the SE. You quickly need to move at least one of the dumpsters to a switch, and you can stand on the other two. ALL RIGHTS RESERVED. To the north, you do a similar thing with power switches. Give them back to Steve and enter the Lower Starcourt Corridors. On the last floor, you'll encounter the Funhouse Puzzle. mobile homes for rent in wimauma, fl; 2022 The next room has a hack panel on the far end, as well as a door you can cut through if you want more supplies. Keep moving to wipe them out with less damage. In the SE corner is a bathroom vent that leads to a room with a hint on the bulletin board and diary, and a computer. Tiny #10: Hawkins Lab, Hawkins Lab Basement, west end. Smash up the piles of leaves (and the goo monsters that appear) and also pick up Gnome #18: Norman. Now move forward. This walkthrough and any content included may not be reproduced without written permission. Hawkins FairTalk to Kline near the entrance in order to complete Fairground Face-Off. Done for now! Wow! Run like hell until you get a cutscene, and an achievement: Head to Starcourt Mall and meet the crew outside the loading dock. If you head over to Fanatic AKA Mr Give-Children-Weapons Guy, who now wants brass knuckles (they're $8 in the nearby pizza place). You're going to need to talk to Nancy, but first head SE of the library, and you'll be stopped by someone in the flower shop who is in distress. If you follow the information below you should be able to acquire the platinum trophy with ease. You'll get another cutscene and onto the next chapter. Stage 1: Enjoy The Game. Equip Lucas and aim for the targets. Talk to the receptionist again, and you'll get access to the elevator up. If you haven't crafted the goggles, you'll need to do so now (unfortunately you will have to leave; find a crafting table like the one at Dustin's, and then return). Assuming you've got what you need for Erica's story question, now head back to, Now that you have Erica, that means you can access all those areas with vents in previous places and get their treasures and gnomes inside. Nows the time where you might want to do some crafting. A warehouse located at 3833 Walker Drive in Sesser, Illinois was the residence of Murray Bauman. Enter the bolted door to the NE to find x2 Medkits. stranger things 3 game murray's warehouse buttons . Keep heading NE and you'll see a series of rocks you can blow up, past which are more Bad Dudes who will drop a combination once defeated. Talk to Eleven and then pop around setting up the date, before you have to go talk to Hopper and get derailed. At least he gave us some hints. Immediately head north around the trees here and you'll find a passage around the perimeter fence. This is the Nondescript House, where you're officially tasked with finding the gnomes. You'll need a translation book from the library. Hit those switches on, the left-most side representing 1 (and ignoring the duplicate), and make sure . Unfortunately, we're going to need to progress with the main story to be able to get the final ingredients. Stranger Things. Gnome #42: Samantha is your reward. You'll emerge outside only to return back downstairs, but fear not! Backtrack to the locked room for some enemies and loot, then proceed on through the opened path. If you have all of those items, head to a Workshop and make the Duct and Cover Helmet. Talk to Murray and you'll receive: Assuming you've got what you need for Erica's story question, now head back to Scoops Ahoy. Crafting it will unlock: Before you head to Weathertop, if you go NE of Dustin's house beyond the fence you'll see a gnome. If you attack the woodpile in the central room you can find a Wood Plank. If you want to head back to where Robin was now, youll realize that they moved her. All walkthroughs seem to be playing on PS4 and having no problems. You'll need to craft a fuse to get into the Rift Room door, but you probably have the materials already. Here are the hints from the diary, in order: Day -x--x Nothing out of the ordinary. The next blocked door is likewise opened with a hack box in one of the adjoining room. Report back to Steve and you're done with the quest. He will task you with smuggling? At a minimum, dont leave here without getting the Squeaky Toy. Head NE and go through the elevator to the Town Hall Basement, where you'll need to defeat enemies and hit two switches to start up the next elevator. An experimental topping. Murray's Warehouse . Just like the Never-ending Story bit in the television show, this defence goes on way too long. If you pick 137.6 lbs., shell give you x3 Prize Tickets. Your reward will be some more choice in offensive or defensive gear. Youll come across a hackable locked door that has a vent in it, so take it and grab the Soviet Keycard Lv1. Mainstay for Russian scientists. Let's take care of the side quest before continuing. She will join your party, netting you: Now head back to Starcourt Mall and Scoops Ahoy. Talk to Kline when youre ready to continue. In here you'll have to hit a timed breaker and then run to the end of the corridors to hit switches. Now, you can get back to Starcourt Mall's loading dock and continue the last main quest. Head to Hawkins Town Hall, get past the receptionist, and head SW, beating up security and restoring power. Gnome #35: Falken - Murray's Warehouse - This one is in the 2nd room, the one with all the pressure plates, levers and statues. You'll be rewarded with Gnome #23: Cruise for your trouble. Random murders. Talk to Anton in the Town Hall and upon completion you'll net: Now travel to Hawkins Fair. There were 5 numbers listed in Murrays computer, starting in 1, 1. Hawkins Town HallInside, speak to Anton to complete his 30 Minutes Or Less. Dough. While Stranger Things obviously oozes '80s nostalgia, Stranger Things 3: The Game reminds me distinctly of the 2000's, bearing many of the hallmarks of the bygone licensed tie-in games of that era. The next keycard lock will lead to the records room, which is filled with damage-over-time nurses. Grab the laxatives back here and clear out the rats, then head back to Robin in Scoops Ahoy. Man, there's way more random illicit activities going on in this game than the show! Main Character Elimination Game ROUND 9 (MURRAY IS OUT) . The Bear is in the previous section. Murrays GarageDestroy one of the TVs here for Murrays Disk. See the seller's listing for full details. Crack it with Joyce and grab the Gnome #20: Burt beyond. Each time you get 20, 30, 40, and then finally all 50 gnomes, you can return to get your rewards from this chest, but I won't call it out in the future. He seems like a good kid. Keep going all the way SW and the NW through the woods to find Gnome #45: Gunther. GOG.com then posted on August 30th to announce that the game would also be removed from sale on their platform on the following day.

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