Is that a hint of changes to come? Finally, in terms of really big mean things, the Hierophant is an actual unit you can kind of take now, down to 850pts instead of its previous, comical 2K price tag. 173.9M . Finally, for winners, theKill Tank looks surprisingly pushed at its new price, coming down 100pts for the bursta cannon build and a mighty 155 for the giga-shoota build. of Forge World units that, at the time of printing, are supported. It had a good run. The premium it pays for having built-in deep strike is massively lower than it used to be, and being able to deploy from the webway removes the worry about it getting punked straight off the board. All of the big tanks are surprisingly usable for their points and could easily be seen in an army if not for that 3 CP tax to take a superheavy auxiliary. Even with that though, I still think pistol/buckler is going to be an auto include, because now a Venatari equipped with a buckler has a 2+ armor save. Ares Gunship: ARES-GATE continues, with a 20 point increase, and the attack changes from the Orion. Its much more interesting now with 6 shots in either standard or supercharge, at strength 8, ap-3, and 2 damage in standard mode, bumping up to strength 9 and damage 3 when supercharged. If one of the shields takes damage but isnt destroyed, itll regenerate at the beginning of your command phase, which is cute but is unlikely to regularly happen in practice as most decent alpha strikes will go through both of the shields. itll rarely be worth it to spend 3 CP to take one. Theres a bunch of stuff here that gets decent discounts or modest changes that make them a bit more usable without pushing them over into true winners. All the titans are losers (except the warhound). Chaos codex trove The Air, Water, and Fire element types can carry the following effects. Yep! For their part, Death Guard get their own section with a single unit immediately following, so theres a good chance this is intentional and not just an error. Grab a brew and paint/chat with us! His feel no pain drops from a 4+ down to a 5+, and his dreadfire heavy flamers lose a point of damage (though they do increase their range up to 12). Imperial Armour Compendium. Just like the other 40k Codexes it includes a code in the back of the book that unlocks these profiles in the Warhammer 40k app too giving you an easy way of accessing the content on the move. Imperial Fists converted Carab Culln Leviathan Dreadnought. A lot of the profiles have been tidied a little and they benefit greatly from this, as degrading profiles on low wound models like this was often a problem in the previous edition. Cookie information is stored in your browser and performs functions such as recognising you when you return to our website and helping our team to understand which sections of the website you find most interesting and useful. Lets start with my beautiful special explodey boy, the Kytan Ravager. If you disable this cookie, we will not be able to save your preferences. For the Eldar, the Revenant Titan getting a 4+ Inv save regardless of how far they move. If youre familiar with the Codex: Space Marines relic contemptor datasheet youre already familiar with this one the only difference is new weapon options. [ [2] Description This compendium includes 222 datasheets, including super-heavy units and highly specialised troops. The tanks are OK but theyre still Lords of War and while they may come across as somewhat usable, the CP cost to take them just isnt worth it. Greater Blight Drones are also way better, especially in Death Guard, despite losing the damage on their weapons. They killed my DKOK, thanks a lot after buying a Gorgon. The 5 included chapters are as follows: Red Scorpions Ultramarines with Inheritors of the Primarch. Sadly, the loss of the OG FW index habit of just slapping BS2+ on everything big hits Tau among the hardest. The laser volley cannon defaults to being a better lascannon three shots at D3+3 damage. Fill in your details below or click an icon to log in: You are commenting using your WordPress.com account. Also Available on Spotify & Google Podcasts, The Hive Tyrant was one of the first models I ever painted for Warhammer 40k, so when I saw an unpainted one on ebay I knew I had to paint it up in honour of it! Solomon Lok never really saw play anyway, but Hector Rex was a popular choice because of how high you could juice him when you added a trait. Nice buff, and considering they are my favorite troop unit, I am certainly not complaining. They also, while alive, provide a 5+ invulnerable save. All told, the leviathan takes a substantial hit to both offense and defense, balanced out by dropping all the way down to a base 220 points, and only up to 240 with the common double storm cannon loadout. It does get cheaper, dropping to 1000pts, but the BATTLESUIT keyword is nowhere to be found on its datasheet, leaving without its primary means of defending itself. It can also be overcharged, increasing strength and AP, as well as a jump to straight 6 damage, with the overcharge only potentially doing damage if you did not Remain Stationary. Agamatus Custodians [CORE]: No weapon or stat changes, but the base chassis is 5 points cheaper which is swell. The bad news is, it now degrades in much more boring fashion, losing Movement, WS, and BS (dropping to 5+), but it doesnt lose any Attacks or Strength, so at least theres that. The deathshroud build feels like the play, and the fact that this loadout is over 120pts cheaper than in CA is kind of mind boggling. Out the gate as our first winner we have theHornet,because all the reasons they used to be good have pretty much stayed the same or improved. Our two favorite dreads have decided to take a little break from carrying marine lists. The Firepike is now 15 range, so a 3 boost which is neat. Credit: Jack Hunter. The third big change is the inclusion of the Martial Legacyrule. Legio Xestobiax Reaver Titan. Such an awesome model and can't wait to paint more! Credit: Jack Hunter. Also, if you really want something dead in melee you can choose to swap out Smite forWitch Strike and just absolutely go to town on them. It lost the ability to shoot twice. Forge World formed a key part of competitive play in 8th Edition, offering a wide range of additional options for some factions alongside some very cool models for players who wanted to try something different. Carcharodons Raven Guard with Stealthy and Whirlwind of Rage. While it only has 32W, its got T9, a built in 4++ against shooting and the right keywords for Lightning Fast, making it extremely non-trivial to kill at range, especially if you stickFortune on it as well. off-limits to Thousand Sons and Death Guard, Click to share on Twitter (Opens in new window), Click to share on Facebook (Opens in new window), Daniel "Skails" Rodenberg, Charlie B, "Primaris" Kevin Genson, Robert "TheChirurgeon" Jones and SRM, James "One_Wing" Grover, Peter "The Falcon" Colosimo, Jeremy "Curie" Atkinson and Lowest of Men, James "One_Wing" Grover, Peter "The Falcon" Colosimo, Lowest of Men and Jeremy "Curie" Atkinson, Matthew "Rockfish" Herrington, Colin Ward, SRM, MasterSlowPoke, Jack Hunter and Liam "Corrode" Royle, Mike Bettle-Shaffer, Robert "TheChirurgeon" Jones and BuffaloChicken, Robert "TheChirurgeon" Jones and MildNorman, Codex Supplement Space Wolves: The Goonhammer Review, How to Paint Everything: Draculas (and other Vampires), incredibly official Goonhammer store on RedBubble. Hellforged Leviathan Dreadnought. Of the various suits, the Rvarna feels like the big winner. Enh the smaller daemon princes here seem OK but not great. Warhammer 40k - Imperial Armour . Someone out there was listening, because this was always the fix it needed. Well be following up further on some factions over the next few weeks, so make sure you keep an eye out for those if youve got a particular set of units in mind. Since you can double gun these, you definitely want to take this variant if youre planning on doing silly things withVisions in the Smoke,itsvastly better than the mainline one for that role. Now it can be done every turn (which is a pretty nice change), pick a spot on the board that it moved over, and every unit within 6 takes D3 mortals on a 4+ (-1 to the roll for non vehicle/monster characters). These certainly exist, and you can use them. Carab Culln takes most of the generic leviathan nerfs (see below), and also loses out on both his feel no pain aura and most of the interest from the death-hold special rule it no longer lets you hit for mortal wounds and simply lets the heavy bolter fire with no penalty at units in engagement range. Falchion/Fellblade As an unapologetic lover of all forms of BIG TANKs, I had to take a look at these too. (LogOut/ Not a huge change, but really impactful vs some targets. The Imperial Armour Compendium is available to pre-order from Friday. Kind of everything else. Like with the other forces, the Xenos factions also see some tweaks and adjustments to their datasheets, along with some points updates We will be digging a little deeper into each of these factions later in the week in some more detail, but theres some great changes across the board. The Venatari Spear is now flat 2 damage (fuck you D3 damage) and grants an extra attack. Hes still a respectable choice, as in trade-off for no longer getting to be a non-sensically good psyker he got stat boosts better weapon skill, an extra wound and mortal wound resistance on his shield. The Grey Knights also get a couple of updated profiles with a renamed Land Raider Banisher, getting a small points discount and a Grey Knight specific Thunderhawk getting a massive discount in line with the new profile elsewhere in the book. Finally,AdMech get the same incredibly busted improvements to the Termite as everyone else, and keep their two Secutarii datasheets. This works similarly to the Dreadclaw, but can carry up to 20 INFANTRY models instead, and mounts the equivalent of 10 missile launchers for some reason. will find the Warhammer 40,000 datasheets for the entire range. Definitely usable. Much better than the past, where overcharge always did damage and staying still merely let you shoot volley fire twice. The Night Shrouds bomb is still one use only, which is a little disappointing but thankfully gets a small points cut. So yeah, 2+ save, and 5 points cheaper for what you probably were already doing with this unit. Its also a really well organised book making it much easier to use both during a game and while creating your list. Grey Knights get a variant of the Land Raider which has psycannons on it, for some reason with a different profile than seen on normal ones. Some had vastly over the top rules for their relatively cheap points levels, while others seemed far too expensive in points for their in-game performance. The big greater daemon models are still neat, but you arent really going to field them. A bright point is his dreadfire claw switching from damage D6 to damage 4, but without the absurd durability he used to have, and without the choice of warlord traits, hes not bringing much to the table. For the Space Marines we get a couple of new rules introduced the main one that is going to effect most peoples list building is the introduction of the Martial Legacy ability. Kept the FLY keyword, otherwise unchanged. Then theres theGreater Brass Scorpion,which dropped 75 points while going up to 28 wounds It now also degrades in WS and BS, and so will always have 6 attacks to whiff with as it loses accuracy. Also the Adrathic option is slightly cheaper, so basically everything about Aquilon got better, except for the claw. Combat Engineers have also had a rework with their shotguns becoming a lot less deadly, but getting a great rate of fire and the ability to pop up anywhere on the battlefield. The Thousand Sons appear to get nothing, which sucks. Across the board most special rules have moved from being specifically written out on datasheets to referencing back to Codex: Space Marines. The Imperial Armour books have also featured a few less well known successor chapters over the years, and Imperial Armour Compendium features suggested chapter tactics to best represent the way they fight I love this and gives players a framework towards designing their chapter to best fit the lore and narrative of the army as reflected in Warhammer 40k literature! Generally, this replaces the old Relic rule now each time you include a unit with this rule in a detachment the Command Cost of that detachment is increased by 1. - Dave #WarhammerCommunity #battlereport #podcast, Massive thanks to @warhammerofficial for sending us a free review copy of Warcry Bloodhunt! Find company research, competitor information, contact details & financial data for SYNLAB HAUTS DE FRANCE of ROUBAIX, HAUTS DE FRANCE. With a big laser: cooler. Whats awesome is that they dropped from costing 900-1000 points down to only 600, so can actually be used (if you can stomach spending 3 CP for a superheavy auxiliary detachment and an additional 1 CP for Martial Legacy). The Red Scorpions, Minotaurs, Blood Ravens, Astral Claws and Carcharodons are all represented here along with characters including Chapter Masters for you to lead your forces with. They also get the Termite added as a transport option, which also gives them an aggressive high strength close combat unit in the form of the drill itself! This isincredibly bad;for some units itll just limit to your ability to include multiples but more than likely itll just make some units unplayably bad, since theyre likely to be overcosted before you include the CP. The good news is, it gained 4 wounds. As a bonus, leviathans can now take nipple volkite, rather than just heavy flamers. The Dreadclaw Drop Pod and the Chaos Terrax Pattern Termite are the big winners here, both being nasty threats that help deliver Chaos Space Marines to the battlefield in interesting ways. Caladius Grav-Tank: Lost the -2 to charge grav ability, kept fly. And add to that the fact that they now cost us CP and the same amount of points as the loyalist versions despite losing out on Legion Traits and Combat Doctrines and youve got a recipe for one salty Rob. Venatari Custodians[ CORE]: Woo buddy, am I excited. Todays Forgeworld Preorders Imperial Armour Compendium andNecromunda! The Gargantuan Squiggoth can also fall back and charge and even move over other units as it they were not there, something lacking in the current sheet making it easy to pin then down. Thats seriously spicy, and since neither goes up in cost on that build and some of their guns get marginally better, these are a much more appealing option, especially as Iconoclasts. The basic and command squad variants go up to three wounds a pop with a 5+ FNP for 15pts each, and get slightly improved in melee from their previous incarnation, with their mounts getting a point of AP on their attacks. Blood Ravens Ultramarines with Stalwart and Knowledge is Power. Additionally all the Moirax went down to 12 movement like the Cerastus, again because reasons. Realistically, the story is the same across the board here these all get minor cost reductions and some get boosts to their weapons, making them all a bit more exciting to use, but probably not enough to overcome the limitations of their slot. There isnt any massive rules changes, but some minor adjustments and a few buffs/discounts scattered around (or in the case of Venatari, a minor change with a HUGE impact). Thats it. None of these losers should be at all surprising to anyone keeping an eye on what was showing up in competitive lists. After how nice and cheap and usable this was at the end of 8th, it still feels expensive as all hell. In the points section these are listed correctly however. Given how good Ghaz is that isnt a massive ask, and this guy importantlycan still takeDa Killa Klaw, has the right keyword to beDa Biggest Boss if you arent packing Ghaz, and has gained a point of toughness (T7!) We see some randomness removed in the Orks, especially with the Grot Tanks and Mega Tanks who now have a movement of 6+D6 rather than 2D6 making them a lot more reliable in regards to movement! Achillus Dreadnought [CORE]: Got the main changes from the Galatus, 9 wounds, -1D taken, extra attack. It doesnt cost half as many points its dropped from 235 points down to 170. Both Hierodule builds getmassive discounts too (and sit in the Heavy Support slot), and the Scythed option ends up in a pretty similar spot to the Dimachaeron, though Id probably give that monstrosity the not because of its invuln and mobility tricks (though to be fair if you have a slot free to put Dermic Symbiosis on the Hierodule its probably better). The only other change is to the bombs, which is drastically different.
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