Unpopular opinion: battleplans are the most fun way to play the game. Featuring three starting scenarios in 1910, 1914 and 1919 respectively, the mod lets you control both the European powers at the center of the conflict but also take part in events like the Mexican or . This would also make the description the same as the equipment's description, if one is present. For large items, usually the name of the technology is also shown on the tree without needing to see the description. Syntax add_equipment [amount] [equipment name] Examples add_equipment 1000 infantry_equipment_3 Executing this command adds 1000 of 'infantry_equipment_3' (Advanced Weapons). This is a submod for the extensive and popular "Road to 56" you can find on the workshop. Finally, sometimes it takes a while for theHoI4interface to properly load the mods latest version. A sub-technology slot is defined with a containerWindowType with the name of "sub_technology_slot_0", with the last number being 0 for the first one, 1 for the second one, and 2 for the third one. The team is currently at work on bridging the gap between the First and Second World Wars, with work being done on the interwar tech and decision trees. This has 3 types: army, navy, and air. This comes in handy when you're just learning the mechanics of the game and want to have fun. You need to sign in or create an account to do that. If desiring to use a container of a sub-technology with a different index, sub_tech_index = 1 can overwrite it within the definition of the sub-technology itself. A technology group is defined in /Hearts of Iron IV/common/technology_sharing/*.txt files, where each group is represented with a separate technology_sharing_group = { } block. Interactive corporate website. Its not able to address everything, but it touches a wide range of AI behaviours & decision making systems so that computer opponents fight smarter & harder. After this, there are two types of experience costs that can be used: ai_will_do = { } is a MTTH block that decides the likelihood for the AI to do this focus if an AI strategy plan is not set. The folder selection is done within the folder_tabs containerWindowType. we didn't, only added techs have a different nomenclature. Puts cats on infantry and can't open tech tree, I have some kinda of robot in all places and when I open the tech tree it has like nothing. Check if the mods youve selected are compatible with the other mods youve downloaded. The Ultimate HOI4 Scenario Mod Tierlist. it must have a separate gridboxType definition within the folder's container window. This is done with a regular instantTextBoxType: The text is what gets used within localisation, and the primary thing needed to change, while the name should just be unique from all the rest. In order to have a technology as a dependency without having to draw a path, dependencies can be used as such: Since this doesn't draw a path, this does not assign the currently-defined technology to the gridbox of either of two technologies. Dont use this mod. The parent of an equipment type is the type unlocked by the previous technology in the chain belonging to the same archetype. Please see the. The AI is more challenging, theres more breadth and depth of options, and generally speaking this an excellent historical immersion experience. The name of the technology whether it should be displayed, and if it is: where to show it and with what font. This item has been removed from the community because it violates Steam Community & Content Guidelines. The picture defined within is done with the picture iconType, and it cannot be changed to be technology-specific, it depends only on the sub-technology index of the technology. The offset in pixels to use a singular unit when positioning technologies. For example, this can be used as localisation for the English language within any /Hearts of Iron IV/localisation/english/*_l_english.yml file for my_technology_1: If a technology does not have a name defined, it gets 'borrowed' from the equipment that the technology unlocks. Notably, this also applies to the modifiers of the technology. An example is: /ae 1000 artillery_equipment_1 - using this command would add 1000 Towed Artillery. For example: you want to get light tanks, for which the table shows the name light_tank and a level from 1 to 3. The word equipment after the name of the equipment is not needed here. The tabs in the top of the tree allowing changing between technology folders. The obvious drawback is that this is not at all historically accurate but it does offer the player the choice to roleplay their way into a more reasonable peace table if they so desire, or just greedily skew everything intheirfavour. Previously Chief Germanist for Green Man Gaming. Everything from new units and equipment, to new national Focus Trees (many borrowed from other mods that have done good work in this area), to expanding on the Law and Politics mechanics has been looked at. The technologies within are separated with any whitespace characters, such as XOR = { my_technology_1 my_technology_2 }. how can I get flame tank through console command? Enter the full URL of your item or group's Facebook page, Enter the full URL of your item or group's Twitter page. Fun fact, the developers of this mod have actually launched a Patreon to fund development of their from-scratch WW1 game, Fields of History: The Great War. Well youre in luck! The position = { } argument is the position of the top-left corner of the technology icon counting from the upper left corner. Enter the full URL of your item or group's Polycount page, Enter the full URL of your item or group's reddit page, Enter the full URL to your item or group's Sketchfab page, This item has been removed from the community because it violates Steam Community & Content Guidelines. For this reason, it's better to avoid unresearching technologies such as this and treat these database objects as being granted for forever without being possible to take away. In addition to these terrains, amphibious gets used for naval invasions and river gets used for river crossings. This is done with inserting an instantTextBoxType with the name of "Name" into the item, usually between the "Icon" and "bonus_icon". This could also be considered an overhaul mod of sorts given the extensive work done with the AI, but its not meant to necessarily give the player an alternative scenario or a more immersive experience. Notably, this also applies to the effects of the technology. Please note that you must have the appropriate technology to receive the equipment. This is a submod for the extensive and popular "Road to 56" you can find on the workshop. The graphical user interface file where the technology tree is defined is /Hearts of Iron IV/interface/countrytechtreeview.gui, requiring edits for each new technology folder or branch within the folder. For example a country may create a variant of their light fighter 2 base variant, increasing its range, by spending air experience. If you spot a mistake then you are welcome to fix it. A technology or doctrine tree item is the technology itself within the tree. Create an account to follow your favorite communities and start taking part in conversations. Additionally, incredibly important are the gridboxes representing technology tree branches. The path will be created in every folder that contains both of these technologies. Keep your eye on this one. In particular, there are 3 arguments that can go into folders: Folders need localisation, of course. The latter are also influenced by many other factors such as additional and inherent stats, experience, leaders, supply etc. If it is false, then the technology will be impossible to research through the research menu, but it will still remain possible to research via an effect and it will remain visible in the menu. Focus on taking back the east ASAP then move to the west, as some more states in the Midwest will secede too but they're not worth much. Researching an equipment technology unlocks a basic variant of the equipment type particular to that country. If one of these database objects is locked behind technology, it won't be possible to force a country to use them without having the technology: equipment variants or orders of battle will fail to be created with the specified type. in areas where the Paradox team may have glossed over. One of the best examples of the impressive capabilities of totally overhauling the game, this mod promises political intrigue thats worthy of network news. The arguments of base (changing the value), add, and factor (multiplying it) can be used to modify it. This can be used if multiple technologies path to the same technology to make it faster to research if a more 'advanced' technology was researched. These in particular are, by appearance, regular non-square rectangular land items in base game, such as the one used for Infantry Equipment; however, GFX_technology_branch_item_bg uses a smaller, square, icon since the base game doesn't have any mutually exclusive techs of the larger size. is it possible to find out the name of the equipment from the mods? tiermaker.com. 8 days ago. The official subreddit for the Hearts of Iron 4 Mod Road to 56. Be sure to rush for the focus called something like 'Work with the Bund' and the one next to it, I think which says something about Silver Legions (EDIT: 'Recruit the Free Corps'). New comments cannot be posted and votes cannot be cast. See also: Air units. The block contains technologies separated with whitespace characters, such as sub_technologies = { my_technology_1 my_technology_2 }. This mod is compatible with Version 1.10 Husky & all DLC, although it has some very specific compatibility requirements. The Road to 56 is a vanilla-like major overhaul mod for Hearts of Iron IV, overhauling and expanding its content as late as 1956. The add_equipment command in Hearts of Iron IV can be shortened to ae - ae is simply an alias, the two commands have exactly the same function. 429. When changing the define files, make sure to use an override file rather than copying over the entire base game files, as copying over the entire thing will cause crashes even on otherwise minor game updates, which commonly add new defines. It is only visible to you. For a wider variety of game-warping cheat options, try our sister site CodesDbs massive database of game codes. Fully compatible up to the current version and all DLC. Espaol - Latinoamrica (Spanish - Latin America). If youve gotten rather entrenched in yourHOI4habits, the Country Roulette mod can be a handy way to break the mould and get a taste of more nations. If you have a related Youtube channel, enter the URL. For example, to add 1936 German starter light tanks, use the command: You need to sign in or create an account to do that. This mod is compatible with Version 1.10 Collie & all DLC. Sub-technologies where to position them in the tree, which GFX they use. Please update, atm it breaks the game so badly that you don't even make it into the main menu. Folders are defined as blocks within the technology_folders = { } block in /Hearts of Iron IV/common/technology_tags/*.txt files, where the name of the block within is used as the folder's ID. The icon of the technology the position on the box. These days it receives rare updates as most work now goes into R56. The menu for viewing the tree is defined within /Hearts of Iron IV/interface/countrytechtreeview.gui for technologies and /Hearts of Iron IV/interface/countrydoctrinetreeview.gui for doctrines. There are two types of trigger blocks used in blocks.allow = { } is a trigger block checked continuosly throughout the game. This has an effect on production efficency retention. In particular, the level will not unlock this many levels of the building, but unlock the building to be built up to that level. This mod does a number of things, but most especially it address what i believed was a lacking of features and events for ending the conflict on the Eastern Front. Expert AIputs in a lot of behind the scenes work to make the AI a more challenging opponent for the players, specifically with the 1936 start with Historical Focus mode turned on. The two most commonly-used positions in here are "LEFT", for making x point up-to-down and y point left-to-right, and "UP", for making x point left-to-right and y up-to-down. The name of the technology for the specified language is set by using the technology's ID as the localisation key, with description by appending _desc in the end. Youre usually left scrambling to sort out a great mess the AI has made for you, but at the same time, you can always put your nation in a terrible position, safe in the knowledge that youll be outta there long before unfriendly tanks roll into the capital. I've revamped my mod Scenario: Overlord and lifted it from Beta status. Technologies can make the bonus apply to either the sub-unit types themselves, or the categories they fall in, defined in /Hearts of Iron IV/common/unit_tags/*.txt and specified in the sub-unit definitions. Create a new text document using word pad or similar software, then copy and paste the below into it: #### Motorized, Mechanized & Amphibious ####, add_equipment 1000 gw_tank_equipment # Great War Tank. A full example: Uniquely, it's possible to still construct buildings that aren't yet unlocked via technologies by using an effect or with the starting buildings in the state's history file. However, AI can still research technology even if it's hidden, so it should be made impossible to research manually if it's intended to be hidden. For example, enable_equipments = { my_equipment_1 my_equipment_2 } will set my_equipment_1 and my_equipment_2 to only be enabled after the technology was researched. This can be useful for technologies which use an icon that's not the same as the equipment that it unlocks, such as the landing craft or rocket engine technologies in base game.

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hoi4 road to 56 equipment names