Air bases can be damaged by strategic bombing missions . Strategic Bombers attack enemy buildings and infrastructure, starving them of precious industry. Strats can completely cripple the enemy, but requires a lot of IC. More defensive weaponry and increased speed will allow a new design to avoid destruction, while increasing the payload and range will make it more effective. Information, Frequently Asked The supply given by this is used to make up supply deficits in the assigned strategic region, meaning that only units that don't receive sufficient supplies from normal sources will receive air supply. Bombed Germany a bunch so their economy sucked. Read the rules though as they are often banned. HoI4 Wiki Main Page; Recent changes; Random page; Style guidelines; Wiki support; Paradox links - Wikis - Forums - Mods - Store - Twitch; Tools. Logistics strike. JavaScript is disabled. These planes will continue removing mines from their assigned strategic region until the region is fully clear of mines. That's really useful information. Planes capable of naval minelaying can be assigned to naval minelaying missions only during wartime. How should you build your strat bombers.I'm going to stream tonight (day of release) a strat bom. Strategic bomber: Destroys enemy buildings, e.g. This meant that Germany didn't have the infrastructure to move supplies and units easily, as well as not being able to produce more, which is a big problem especially in the late game. This. This means they can perform CAS missions against targets CAS aircraft can't reach, which is particularly useful in areas without lots of airbases, like Africa or Asia. Decreasing enemy stats is quite simple; a fleet on 'hold' command (or the 'naval support' mission) will fire at enemy divisions fighting on a coastal tile, giving them a up to -25% debuff to soft/hard attack and breakthrough/defense in combat. Press question mark to learn the rest of the keyboard shortcuts. I don't think the night time penalty for strat bombing works either: I have a tendency to only do day missions, because if I remember it correctly, planes do a number of set sorties every 24 hours (3? on Paradox technology, Legal A division consists of 5 combat regiments and 5 support companies. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. CAS provide an attack bonus which boosts the stats of friendly units in the combat. Would you care to add a template for heavy fighters as air superiority/escorts for bombers? The minimum size of an air wing is 1 plane, and the maximum size is 1,000 planes. I love tac bombers. This may be very useful to provide some air support for an amphibious invasion when other bases are out of range. Example: A battle takes place in a forest province (-10% enemy air superiority). A region's air superiority is determined by comparing your air power (plus allies) to the enemy's air power. Air superiority is the degree of dominance of your air force over an opponent's air force in a strategic region. The effective and hard cap that scout planes can contribute to intel are. These quicker, more powerful albeit more expensive fighters and bombers act as a late-game bridge between World War Two-era and modern military aircraft for those nations that were dedicated to aeronautics research. After multiple request ive made a how to strat bomb in hoi4 tutorial, mostly as germany and england uk im showing how to use and counter strategic bombers in. They are meant to be used en-masse, the goal being to inflict damage faster than your opponent has the ability to repair and completely cripple them for as long as you want to bomb them for. Air superiority can also affect other air missions such as: Air combat has a chance of generating aces. You can find that here: https://www.youtube.com/playlist?list=PLBCKdXwKFwShORB2SBpH_GgokEmM9EdFs Wings with this mission will fight and disrupt any enemy air wings operating in the area. How so? The 'Industry Liasons' Spirit and the 'Light aircraft designer' should be used for increased research speed and agility bonuses! This page was last edited on 8 January 2023, at 00:10. the infantry category). A logistics strike mission is an air attack against enemy trucks, trains and railways. At strattie bombing they are not so good, but they do what CAS does when CAS doesnt have the legs. Example below: As the UK player, there is 60% intel about Italy's air force. All trademarks are property of their respective owners in the US and other countries. Very cost-effective way of killing the enemy navy. Most air operations work on the scale of strategic regions. It costs 5 army xp to add or remove a batallion, and 10 army xp for a support company. Support companies are typically very cheap and provide strong bonuses to your divisions. If you place a Scout plane inside an air zone with combats, they will contribute towards air superiority bonus, even though they will do no damage to air units nor ground/naval targets. Cripple that economy. Press question mark to learn the rest of the keyboard shortcuts. Press J to jump to the feed. Interactive corporate website. Through research, the engineering team will also increase the general attack and defense of the division, particularly in rough terrain, i.e. Fleet frontage is calculated from the total hit points (HP or health) of the enemy fleet divided by 20. Base minesweeping efficiency by plane type, Due to a bug, these bonuses only work if the air region includes a friendly land province. Overwhelming firepower (Overwhelming Firepower). Press J to jump to the feed. so night bombing is definitely the way to go. support artillery specifically is stupid cost effective. The rate of minelaying depends upon both the quantity and type of plane which make up part of the air wings assigned to a region. But this is one of the primary uses of strategic bombers. It is only visible to you. Available for: CAS, Tactical Bomber, Jet Tactical Bomber. common/defines/00_defines.lua NAir.CAS_NIGHT_ATTACK_FACTOR = 0.1 should mean CAS are only 10% effective at night. I didn't know they targeted Airbases first. Holding shift allows you to draw a smooth frontline for a field marshal, which prevents gaps from being created. Taking the country after that was a breeze. Permanent link; Page information; Ad Space Strategic bomber. At 4000 allied planes versus 500 enemy planes, adding 1000 planes to the allied side only increases allied air superiority by 1.3 percentage points. All air stuff is worthless except heavy fighters. If the player does not control any bases within a region that they are attacking, then they are at a considerable disadvantage to their enemies, who do have control. Every 1 point of air superiority advantage in a strategic region gives a +0.7% air support penalty (called enemy air superiority on the combat screen) to enemy land combat defense and breakthrough. . Questions, Paradox Single player no, multi yes. The player might: from game file \Hearts of Iron IV\common\buildings\00_buildings.txt, define ACE_EARN_CHANCE_PLANES_MULT = 0.005, ACE_EARN_CHANCE_BASE + (HP * ACE_EARN_CHANCE_PLANES_MULT * 0.1), Defines NBuildings AIRBASE_CAPACITY_MULT = 200, Defines NBuildings ANTI_AIR_SUPERIORITY_MULT = 5.0, Defines NNavy DETECTION_CHANCE_MULT_AIR_SUPERIORITY_BONUS = 0.25, Defines NNavy ENEMY_AIR_SUPERIORITY_IMPACT = -1, Defines NAir PORT_STRIKE_ENEMY_SUPERIORITY_LIMIT = 0.3, Defines NAir STRATEGIC_BOMBER_NUKE_AIR_SUPERIORITY = 0.75, Defines NCountry PARADROP_AIR_SUPERIORITY_RATIO = 0.7, https://hoi4.paradoxwikis.com/index.php?title=Air_warfare&oldid=58447, Play They are still devastating in multiplayer once you get enough of them. Generally I find that starting a coup on the British mainland is the easiest way of beating them. Early to mid game I focus on fighters and close air support to ensure I'm winning my land campaigns, and by the time I have enough industry to really crank out serious numbers of them I've already conquered enough of the world to render the entire air game nothing more then time consuming micro. The increased numbers are shown in the Intel Ledger in the Diplomacy screen for a country. The number of airplanes involved in a port strike is increased by the port strike value (e.g. Only heavy fighters have enough range to escort strategic bombers deep into enemy territory, but they can be beaten by light fighters. within the strategic region by clicking on the proper button. Tactical bombers have an advantage over naval bombers in terms of max speed, range, air defense. When 1.4 comes out I believe tomorrow this will supposedly be fixed. Damage will reduce the capacity the base can hold until repaired. To design a template, you will first need. Heavy fighters are more effective than light fighters in this role. This can lead to the UK being unable to produce enough aircraft to fend off a concerted strategic bombing campaign and serious industry problems. Light tanks have virtually no armor and a low cost. https://forum.paradoxplaza.com/forug-and-strategic-bombers.1450114/post-27193574. bombers but in multiplayer you do need them, atleast if youre meeting "good" players. Information, Frequently Asked Every 1 point of air superiority advantage in a strategic region gives a +0.7% air support penalty (called enemy air superiority on the combat screen) to enemy land combat defense and breakthrough. So, besides the -20% lower detection, is there any reason to run night-only strat bombing missions? State anti-air can also reduce air superiority in an air region. Calculations on Infantry to Artillery ratio, General notes on infantry division designs, For many more beginner tips, I strongly recommend the. . 1 Anti-air decreases damage from CAS by 75%, so Anti-air is quite strong. Ai is so shit you dont need any strat. Bombing the enemy airports will cripple their airforce, and if you go for their civilian industry, they won't be able to repair them. Available for: Strategic Bomber, Jet Strategic Bomber, Tactical Bomber, Jet Tactical Bomber. the left side's bonuses, if they worked fully, would also obviously be even more impactful if you happened to have two of your sorties run at night - not all that uncommon. (this information is out of date the By Blood Alone DLC completely changed air technology). Air wings can be assigned to various missions. Well they give tons of war score for one more day. The technology, Aerial Minelaying, must be researched before aircraft will become capable of air dropping naval mines. In single player games, the UK is pretty much the only nation you'd ever need to bomb, since it can be non-trivial to get troops over there. Then, prepare for an actual naval invasion in which you replace the strat bombers with CAS. Do you think they are as important as CAS aircraft? In this section, well list the most-used types. Interception. i want to build massive amounts of strat bombers but I dont know if it is worth it, With the new update (DLC?) At least 30% air superiority is required to perform port strikes [15]. strategic, tactical, CAS, NAV ? VS the AI, TAC is very niche, sometimes useful in vast airspace but entirely pointless in the west because the question of range is never asked. Ok so I keeep having this discussion with my friend about the value of strategic bombing and he keeps pointing out in our example that he has a 90% reduction from strategic bombing. Trains your pilots, increasing the stats of the planes in the air wing, at the cost of some accident losses and fuel usage. TAC bombers have a horrendous strat bombing stat. Air superiority. Is it worth building strategic bombers? regardless of whether or not it works, the night *strat* bombing modifier is supposed to be -50%. there is no (functional) mechanic in game for escorts/escort efficiency. This page was last edited on 13 October 2022, at 14:57. Divisional anti-air (AA) weapons reduce the damage from CAS. I once trapped virtually the entire British navy in the Mediterranean as Axis France. It can be useful if your competing with the AI for war score as bombing gives a lot of it. I meant that the doctrine reduces night bombing penalty by 50% (or is at least supposed to reduce it). the night penalty is -90% for planes, not -50%. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Honestly, I want those factories when I conquer the territory, and I have no interest in having to repair them when I do. The attacks are resolved as between land units, but they ignore defense, hardness and armor. Wings with this mission target enemy ships, both inside and outside of naval battles. I only start bombing if I know this would be a even fight or I might even lose if I don't slow down the enemy war machine. The naval base itself will get damaged as well during successful attacks, but empty bases cannot get attacked. Redirect page. You need to sign in or create an account to do that. How do you manage the wings of them, I feel ive had the best luck with stacks of 50 as there is no real feedback except that crappy line graph I have no real idea what im doing with wing size. I thought that stat-wise regular fighters were superior, not the least because of the higher production numbers. Jump to navigation Jump to . I didn't know they targeted Airbases first. These variants are able to launch from and land on aircraft carriers. In aircraft-dense areas where the frontline airbases might be congested, they, like Heavy Fighters, can act as "second row" aircraft adding even more air power to the frontline regions from airbases behind. Heavy fighter: These typically have more range and damage than fighters. It's a harrowing death spiral. bombing results are fairly noisy. What is better: large or small divisions? Espaol - Latinoamrica (Spanish - Latin America), https://hoi4.paradoxwikis.com/Combat_tactics, https://hoi4.paradoxwikis.com/Attrition_and_accidents, https://hoi4.paradoxwikis.com/Land_battle, https://github.com/Vezachs/hoi4-combat-guide/blob/main/combatwidth.py, https://trinket.io/embed/python3/a5bd54189b, https://www.codabrainy.com/en/python-compiler/, https://forum.paradoxplaza.com/forum/threads/hoi4v-1-10-8-province-summary-spreadsheet.1496152/. They can perform Strategic Bombing air missions, as well as drop nuclear bombs. Create an account to follow your favorite communities and start taking part in conversations. Transport planes can be shot down while on the mission, both by enemy fighters on interception missions and by state anti-air . Jet Fighters can perform Air Superiority and Interception air missions, Jet Tactical Bombers can perform Close Air Support, Strategic Bombing, and Port Strike air missions, and Jet Strategic Bombers can perform Strategic Bombing air missions, as well as being able to drop nuclear bombs. Wings with this mission provide supply to assigned ground troops if land-based supply is insufficient. It might even be worthwhile if the player captures a state without an air base to build their own level 1 base there as quickly as possible. If the current number of planes is lower than the reinforcement level, new planes will be added to it as long as there are sufficient stockpiled planes of that type. tacticals & modded aircraft. For some mission types, there are modifiers improving their effectiveness which are also called "mission efficiency": Air Superiority Mission Efficiency, Interception Mission Efficiency, Air Support Mission Efficiency, and Naval Mission Efficiency. If one of the assigned missions has a condition that's "Always executes", no later mission in the list will ever be executed by that wing. They improve the following stats of aircraft executing the respective mission type[1]: Escort Efficiency belongs to the same family of modifiers but has no effect. If your target is beyond CAS range, then you can have 10K CAS and theyre useless. The following effects apply to each mined strategic region, scaled according to the quantity of mines: Available for: Naval Bomber, Tactical Bomber, Jet Tactical Bomber. I am struggling to find a reason to get purely strategic bombers when a tac bomber can do the same job plus do ground. That's actually what the US and Britain did prior to D-Day. Unless anything has changed, the prime reason they are effective is because they bomb all the airfields in a strategic region first, crippling the defender's ability to respond with fighters and after that they just turn out free damage every month. Use transport planes to supply your troops advancing into enemy territory: railroads require quite some time to repair themselves. Questions, Paradox If you can win without bombers, you should do so, since you'd rather be able to use their factories and infrastructure without waiting for repairs. Jump to navigation Jump to search. Questions, Paradox While either the strategic air or navy map mode is selected, hovering the cursor over a region containing mines will show the number of mines that have been laid, along with the number of enemy ships damaged or sunk by the mines. Hearts of Iron 4 MP in a nutshell(Hearts of iron 4 multiplayer)Too many bombers.Go check out: https://www.twitch.tv/unhistoricalEpisode 186Mods: Spot opti . Use the attrition graph to determine how much reliability your variant equipment needs. could you retest it in the arctic? The priority rating is excess air wing range (in map pixels) plus number of total division on both sides of the battle. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Similar to air superiority, but does not engage enemy fighters and stays on the ground if no enemy bombers are active. Air superiority is provided by planes actively performing their mission and depends on their type as well. What does it affect ? yep, planes sortie at 0:00, 8:00 and 16:00, but if you set to day only (as you generally should) then they'll stay grounded for any of those times which occur while the airbase is in nighttime. This means it's mostly in the realm of Majors or huge minors like China or Raj. Normally aircraft on carriers only participate in naval battles, but carrier task forces on hold outside of ports can launch missions in a strategic area. They can perform Close Air Support, Naval Strike, and Port Strike air missions. You don't build them because they're the best at what they do, you build them because they're cheaper and easier than building CAS+NAV+STRAT bombers. Invading the US only to be bogged down by unfathomable numbers of US troops? Averaged over a long time, they will shoot down planes every time they are attacked. urban environments, across rivers, forts, etc. Lets talk about strat bombers and whether they are good now. The effects are scaled inversely by the size of the wing relative to 100 planes, to a maximum of 10x at 10 planes. Various countries have focuses that grant research bonuses for e.g. open.spotify. Would you recommend to use 21 width tank divisions? The more planes you fly over a state, the faster you will reach the maximum. Scout plane: Provides intel on enemy troop compositions. I take it it destroys factories, but how does it affect other players more than the AI? Does it affect just CAS or any aircraft with a CAS mission available, i.e. i was responding to that second part. This is a community maintained wiki. Each air wing's air power is its number of planes, multiplied by the superiority power above and its mission efficiency. The situation is quite different if naval strikes are combined with an attack by warships (including submarines). The AI does not understand how to use the tools available to it, and should not be used as a metric for balance testing. 2% comes from radar. No point in destroying factories if they only get shot down and your troops cant push. They can perform Close Air Support, Strategic Bombing, Naval Strike, and Port Strike air missions. on average half as much) but at least one plane always gets shot down. For example, in the earlier example with a maximum of 54 CAS, if 27 planes were in the battle, the attack bonus would be +12.5% (27 / 54 * 25%). You miss 'em when you don't have them, especially multiplayer. Air wings are a group of planes forming an air unit attached to an air base. Destroys ships that lie in port. Note that in the same way as naval bombers are better at killing ships than tactical bombers fighters are better at killing fighters than heavy fighters; the difference is primarily range. Heavy tanks are similar to mediums, but have low speed, the same armor and higher breakthrough, but very high base cost. An ace can increase the amount of attacks, while weather might decrease it (stacking multiplicatively). To make a long story short fighters+naval bombers can defend 1 sea zone away from an airfield and tactical bombers+heavy fighters can defend up to 2 sea . If in a mp game yes, vs ai no. When in a stalemate, but you have superiority in the air, logistics strike will cripple enemy supply. The excess intel only serves as a buffer if the player stops performing any air reconnaissance. The capacity of an air base is shared between allies. The wing may be assigned to an air region and given missions immediately, but it will not carry out the missions until the planes arrive. 100 odd strat bombers will achieve pretty much nothing, you really do need a respectable amount of them, say 1000+, to have them be of any real effect. CAS planes. A general can reduce the damage received with the "Damage Reduction Against CAS" modifier (Camouflage expert provides 50%). Do you like to use Strat bombers, . Massed naval bombers will annihilate anything small that doesn't have sufficient air cover, and synergize really, really well with radar. Available for: All planes, except rocket interceptors, transport planes and scout planes. New comments cannot be posted and votes cannot be cast. Naval bases are located within provinces on land, therefore, port strikes can only take place in a region which covers land. Wings with this mission will participate in land combat throughout the strategic region. CAS wings will contribute planes to the battle up to 54 planes. Fighters are fast and nimble and can do many jobs. Creating a variant of mechanized equipment can reduce its cost from 8 to 4 IC, halving its cost. Has to be performed in the land area on which the port lies. When it does, it can shoot down a fraction of attacking planes up to 0.5%[11] (air attack). Wings of 500 bomb the shit out of any zone. Intel advantage + air superiority can go from 25% to 40% bonus. 1.4K. How quickly you build intel isn't clear, but adding more scout planes to an air wing reliably increases the rate at which intel is generated. Since you can't tell your bombers what to target anymore, they're useless. 1. This item will only be visible to you, admins, and anyone marked as a creator. The details pane of that window provides numbers across a long time frame. Unless anything has changed, the prime reason they are effective is because they bomb all the airfields in a strategic region first, crippling the defender's ability to respond with fighters and after that they just turn out free damage every month. The maximum damage reduction of 75%[8] is already achieved at 10.7[8][9][10] average anti-air attack. They can perform Air Recon air missions. Send an attach to countries that are at war to receive 10% War Support, and 20% of their army xp gain. When an air base gets captured, planes automatically relocate to other air bases if available and won't be lost. And this is actually helped by them having a huge air force, because the AI never disbands air wings. Disrupting enemy support planes (and protect allied support planes). Naval strike. I agree about that. The actual amount is a random value up to that portion (i.e. However, different models of plane within the same type (e.g. The first mission with a valid condition is the only mission flown by that air wing during that mission opportunity. It may be advisable to put air wings on standby during such conditions. Command points are automatically used for these missions and and costs permanent 0.3 command power while mission is active. You must log in or register to reply here. Combats close to its air base are prioritized as well as (to a lesser extent) battles with more divisions. In addition, combat width, reliability and support companies are discussed in detail. In HOI4 you can't decide what to target and you potentially find yourself advancing into states that you just bombed into oblivion and run out of supplies and incur in attrition because of this. CAS deals damage directly to enemy divisions in combat. Tac bombers can fly in from super far away. Would make it easier to build them. I only have 25+50 hours in the game though, so would love for someone more experienced to chime in. From my experience the British AI doesn't really focus on their army the same way Germany or the USSR does. Pushing with infantry and CAS often works against a weak enemy. If the plane from carrier hits, it does damage equal to the plane's naval attack (naval damage) value. Enabling pilot exercises will disable all other missions. You are using an out of date browser. If you spot a mistake then you are welcome to fix it. Given that air warfare is the only type that directly affects all three types of combat (on top of the strategic targeting), the air war is something the player must take into account when devising successful strategies. However, convoys auto-repair between each attack, and most aircraft are too weak to sink a convoy in one attack. Each type of an air wing has a defined air superiority power value that describes how effective it is in domination of the sky (see table below). This page was last edited on 21 February 2023, at 12:35. Some missions will always fly. They are good both for protecting bombers at range and intercepting enemy bombers. I've been comparing the two branches and the way I understand it, the night bombing branch is superior in every situation. Tactical Bombers are smaller fast bombers that can help out ground troops and bomb enemy buildings. Make sure your tanks have at least 80% reliability, preferably 90%. Try to capture an enemy air base as quickly as possible, so that the player can redeploy some fighters and CAS there. Situational (if you need lots of PP): State Serves the Military (Fascist).

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hoi4 strategic bombers worth it