0 coins. Before we give an explanation of what each damage type does, it's important to understand where these damage types come from and why they're important. Rupture Of course at the end of the day it's elemental mods that deal all the crazy bonus damage to enemies, so with the right elemental setup those physical damage types barely even matter until obscene levels of enemy scaling anyway. The problem with just adding secondary effects is how thesystems work, you start getting diminishing returns, and that is pretty much the same in every game, so that everything has a balance,additives also become overpowered when used by certain frames, besides that, we already have so many mods for these secondary effects, which will make them more for meme builds, than actually be useful. so, what does everyone think of this idea?, some constructive feedback would be nice. Snipetron Vandal is a Puncture damage-dealing Sniper rifle with a base critical chance of an incredible 28%. Unique Feature: A two-handed Nikana with extended block angle. - Warframe Update 29.10 Corpus ProximaLooks like we get somewhat of a fix for Impact primary and secondary weapons in the form of two new mods that can proc slash on impact procs. Weapons like that let you make three different builds to focus on damage types rather than needing three different weapons. The only thing keeping it from being on the number one spot in this tier list is that it's very situational. Endgame loadouts seldom spec for Puncture unless they need another status effect for Condition Overload or similar mods. Does it even matter as long as a weapon has high damage for 1 or more of the 3 damage? Edit Preferences In terms of damage puncture best against armor, slash is best against flesh, and impact is best against shields. i will make suggestions on elements depending on how this goes. Yes I know that, but does it matter? Each weapon now also gives three different types of damage: impact, puncture and slash. making your weapons as powerful as possible, Warframe: Excalibur Complete Guide Drops, Abilities, And Builds, Warframe: Galvanized Mods And Weapon Arcane Guide, Warframe: Revenant Complete Guide Drops, Abilities, And Builds. Very high critical and status chance also with high attack speed. - Warframe Update 29.10 Corpus Proxima LeyzarGamingViews 184K subscribers Join Subscribe 1.1K Share Save 35K views 1 year ago New Impact to. i can kill level 160 demolysts pretty fast and they have base HP of 2500, which is 3.5x more base HP than heavy gunners. When you use a puncture weapon against an armoured target you do more damage and vice versa. Impact's effectiveness versus Shields and Machinery makes it a great damage type against the Corpus. i can delete level 160 heavy gunnerswith 3 mods, because of slashand dont evenneed viral. the mod seems good but its hardly necessary, you re already proccing enough status, that having ot rely on impact ot trigger slash (that likely already exists in your melee) just muddles the table for the effects you actually want. 1 mod, each procapplies 1% Pierce chance to deal damage that bypasses armour and shields, at 5 stacks 25% chance for your next hit and resets counter. 14,973 Damage = impact + puncture + slash + elemental Using a barrage of rapid-fire plasma rockets, Gauss' signature weapon lays down a path of destruction. Unable to move or attack for 3 seconds. sooner or later, Slash will be nerffed againor become useless against enemies. Anything with more than 50% of its IPS damage as Slash should split bodies. User account menu. The rest pretty much suck, and draw off a the weapon's base stat of that type (ex. but due to how overpowered some statuses are, DE has started reducing how effective they are on certain enemies, the Lich system is a good example, the slash on shields, gas. It's scaling armor that breaks it. This mod does not have a description in the Polish Warframe Client. Caps at 75% reduced accuracy at x10 stacks. The xoris doesn't have the slash proc, but it does have much larger AOE and does decent damage to all targets in that aoe. Unlike most third-person shooters, Warframe's weapons have unique damage types that come with powerful status effects and damage multipliers. The game is currently in open beta on PC, PlayStation 4 & 5, Xbox One & Series X/S, and Nintendo Switch. This chance is doubled when the weapon's fire rate is below 2.5. Gas is created by combining Heat and Toxin. We can try nerf bleed status effectto make it no longer ignore armor, but that will attract some backlash. If you take full advantage of Warframe's damage system, you can turn your enemies into ash, bypass their defenses, or make hostiles fight their allies. Could someone just explain to me what Slash, Impact, and Puncture are in the most detailed way possible? Zugang! that is why i am suggeting removing stacks from unmodded statuses, reworking bleed to only give 10% increase in damage. All in all - they're secondary mods, nothing more. flux rifle might be another one I'd consider), then it gives a significant boost. Introduced 2020 Digital Extremes Ltd. All rights reserved. Sign up for a new account in our community. Against mobs, it isn't that big of a deal (3 Seconds vs 15 Seconds is still just Seconds) but when the Wolf of Saturn Six came down, the flaw of our Damage System was hard not to see. Update 11.0 (2013-11-20) For example, unless you really want a specific double elemental combo to exploit a certain weakness or for a status proc, a faction mod + 3x 90% elementals will give you a higher raw damage than 4x 90% elementals. Credits Required To Max Based on the limited selection you have right now, go with Convulsion, Heated Charge, Quickdraw, Slip Magazine. All the latest gaming news, game reviews and trailers. everyone wants OP builds that pretty much trivialize the entire game. - Each impact stacks increasesparazon finisher chance and parazon finisher minimum health threshold. It has well-rounded stats, and you will get a low impact, slash damage, and a good headshot bonus. My proposed impact and puncture rework The symbol for impact damage is a hammer, so it only makes sense that one of them made this list. With a guaranteed Impact proc with enemies at 9 meters, and a 30% critical chance, the Fulmin is a powerhouse weapon under the right conditions. sooner or later, Slash will be nerffed againor become useless against enemies. people should be welcoming to ideas that makeitsooner, if those ideas still give a decent result. Against 6000 Alloy armor with 95% Damage Reduction: Against a Sortie level bombard in this example, Radiation deals 18x more damage than Magnetic. At sortie level, reducing 6000 armor to 1200 is still 80% damage reduction. It gives the weapons base damages no real weaknesses or strengths vs. the different factions. Impact/Puncture/Slash mods don't make a difference because the weapon has no base IPS to amplify. Everything falls apart against armor class modifiers (%boost and %armor ignore) and Bleed though (100% armor ignore). Radiation's status effect is especially useful for pacifying Ancient Healers and Eximus targets, preventing their auras from buffing their allies. For basic builds, consider what mods you have and aim to get multiple damage types elemental or straight out damage improvement. Damage Modifier = (1+ Armor Modifier)*(1+Health Modifier)*300/(300+Armor*(1-Armor Modifier)). Rarity Piercing Hit: +90% Puncture, +0.9 Punch-through Viral will multiply the damage of your Heat procs, while Corrosive will help Heat strip as much armor as possible. Asked by Duviri isn't just another open world - it's an entirely new way to experience Warframe. These elements typically come with more potent damage modifiers and status effects. Shattering Impact is not considered a status effect and hence is able to affect status effect-immune enemies, such as bosses. In the above example, applying a 90% Toxin Mod to the MK-1 Braton will grant 90% of the Braton's base damage as extra Toxin damage. Most endgame builds use Toxin over Magnetic since Toxin completely bypasses Corpus shields. Press question mark to learn the rest of the keyboard shortcuts, http://warframe.wikia.com/wiki/Damage_2.0. Against aLevel 8 Heavy Gunner with 500 ferrite armor, which is 62.5% Damage Reduction. I think it increases all the physical attributes, but not the elemental ones. It would also ruin Hunter Munitions. In terms of status procs puncture causes the enemy to do less damage, slash provides an armor ignoring DOT, and impact causes a stun. The problem with scaling armor is that damage types that have ways to deal with it become exponentially better than the other damage types as levels scale. might have an elemental damage type that coincides or even replaces Impact, Puncture, and Slash. Sourced from official drop table repository. Stacks indefinitely, but only ten stacks are shown at a time. The two new mods are:Internal Bleeding and Hemorrhage and they both do the same thing only the first is for primary weapons and the other for secondary weapons.Impact status effect have a thirty five percent chance to apply a slash status effect. which is why in my suggestion, there would be effectsthat bypasses armour and shields. The exceptions are: Accelerated Blast, which adds from the entire base damage. Otherwise, Gas is best used on status primers to scale Condition Overload and similar mods. Magnetic doesn't have Slash's Bleed tics to compensate, so everyone pans it as the worst damage type that you should never touch outside of Shield Enhancement Sorties. its like having cheats that the game just gives you, instead of having to hack it, only thing missing is "God Mode", but wait, we have invis, so thats not needed. Released for Windows personal computers in March 2013, it was ported to the PlayStation 4 in November 2013, the Xbox One in September 2014, the Nintendo Switch in November 2018 and the PlayStation 5 in November 2020. The only real reason to use an 120% physical mod is if it's a slash mod that you want to increase the chance of getting slash on a status proc (which for weapons you could use this on and get around the same flat damage as a 90% element, you'd already have a very high chance of a slash status effect.) Use regular expel mod if no primed version as it is still a 1.3 or 1.69x multiplier. Scaling armor gives ehp disparity even between units of the same faction. With Corrosive nerfed, Slash will be our only defense against the devil that is armor that has plagued this game from its inception. [Top 5] Warframe Best Impact Weapons (2022 Edition) Updated: 21 Feb 2022 2:52 am. ( (100 + 50) * 10 / 100 = 15) On the other hand, I would assume that hardcore survivalists would just use four Corrosive Projection auras, effectively removing enemy armor and making Slash damage more ideal as slash deals bonus damage to flesh which is basically what every enemy in the game is made of, save for robots. New Mods for Slash (Health) Damage, Toxic (Poison) Damage, Impact (Shield) Damage, and Status (Proc Chance) Effects!. Primed Expel: A further 1.55 multiplier to hornet strike/deadhead and Devouring Attrition and double dips on slash DoTgiving them 2.4x multiplier. 1 mod, each procapplies 2.5% Hack, which deals 2.5% more damage for every consecutive hit. It's an excellent damage type to pair with Viral or Corrosive. 4x multiplier is insane (not to mention it further overpowers melee). If all players aren't using corrosive projection then i would go with puncture so it would help out with high armor, and if everyone is using corrosive projection then go with slash, the bleed proc is nice. unfortunately this right here is the problem with people. If armor was fixed and only health scaled, then Puncture couldactually be an alternative to Slash. Edit Preferences Viral is the result of combining Toxin and Cold. That's because Corrosive has a +75% against Ferrite. It has no effect if the melee weapon's Impact damage is zero (for example ranged attacks of, The amount of armor reduction per hit is a flat, constant value, independent of the amount of, Shattering Impact is applied before percentage-based base armor strips, such as. Warframe and Destiny 2 in particular stand out in the genre thanks to the power fantasy that they offer, combined with unique gameplay mechanics that haven't been successfully replicated in the. In high-level content like Steel Path, Impact's main use is to trigger mods like Internal Bleeding and Hemorrhage, inflicting a Slash status on the target whenever you inflict an Impact stagger. P.S. Impact damage is effective at quickly draining Corpus shields, but it does comparatively less to Corpus and Grineer bodies. 2 impact Combining two elemental mods will create a combined element. "once a mod for the respective IPS has been placed on a weapon, it will convert the base IPS, into a different name and adding the damage increase.". 1 . Once modded, these effects will convert the respective IPS to something different and give it different bonuses, but still retaining the Effectiveness Type, e.g. Single Element: +25% On every other type of weapon i would only use them to fill a slot if i have absolutely nothing else (which wont happen if you have a wide selection of mods. Combined elements are created by applying two or more simple elements onto a weapon. 2 mods, each procapplies 2% Pierce chance to deal damage that bypasses armour and shields, at 10 stacks 50% chance for your next hit and resets counter. It's a design problem when Bleed tics deal more damage than Puncture damage. This means that Collision Force is only better than a 90% elemental if a weapon has at least 75% of its IPS in Impact. Simply selecting the proper config for the occasion ~ been working well for me so far. Using Radiation and not using Radiation against him resulted in TTK's differing by tens of minutes. Slash tiberon Grants a high burst of damage on certain enemies. Just be wary of using it against the Infested, as Toxic Ancients make nearby Infested completely immune to Toxin. Icon Vendor Sources Premium Powerups Explore Gaming. A +10% slash would make the weapon deal 5 more slash damage. If you're struggling to fight the Corpus in the early game, equip an Electricity mod. 4) Orthos Prime This weapon was introduced in Update 9.0 and it can inflict a lot of damage. Effect caps at 75% at 10 Puncture stacks. Hunter Synergy and Hunter Recovery make Companions worthwhile allies in combat, and the set bonus even grants Companions increased damage. Just about every endgame build uses Viral. - At maximum 10 stacks enemy is stunned. first remove all stacking from base IPS statuses,including slash (make bleed status cause the enemy to take 10% extra damage). Warframe and the Warframe logo are trademarks of Digital Extremes Ltd. You may have heard the craze that is the Impact based Kuva Nukor and may have wondered how it actually compared to a "normal" Kuva Nukor, so in this video i . these suggestions keep getting chosen, but it is not resolving the actual issue, IPS is bad. Only to then have the community complain that they want harder content. At Sortie level, the +50% against Ferrite Puncture has makes it 3x neutral and Corrosive's +75% against Ferrite a 6x neutral, but Bleed just doesn't care about that pesky 20x ehp multiplier armor gives. Reddit community and fansite for the free-to-play third-person co-op action shooter, Warframe. From gaming trends to the latest blockbuster anime, DualShockers keeps you ahead of the curve. For safety, rockets arm after traveling a safe distance. even if they revert corrosive back to armour stripping, due to the power of viral + slashbleed now, it still makes it pointless to mod for now. Personally, i think base IPS that you get for free, should not be more powerful than what you spend mod space on, otherwise why even bother using elemental. Its damage multipliers allow it to decimate unarmored targets, while its status effect makes Viral a great element for killing more armored targets as well. Warframe and the Warframe logo are trademarks of Digital Extremes Ltd. Impact, Puncture, And Slash Mods Question. the armour type wont matter, viral + bleed doesnt care what armour the enemy has. That's the issue. These are the most common damage types. New Impact to Slash Mods Hot or Not?! IPSshort for Impact, Puncture, and Slashis the backbone of most weapons you'll find in Warframe. That is very important. Request. then make allIPS mods have +1 to the respective new status (like syndicate mods)and apply the new statuses to weapons that dont have base IPS statuses (since they would be taking mod space). Toxin is also a solid choice for fighting unarmored Grineer. To help newcomers and veteran players alike, we've updated this guide with more in-depth explanations on each damage type, updated Void damage to reflect its bonus damage against Overguard, and we've added a section explaining what the strongest, most popular damage type is in Warframe currently. Single bosses like Eidolons andProfit Taker are a different story, they have pre defined levels and dont scale past that, also they are status immune, so we cant really talk about them. puncture is for grineer and high armor targets, slash is for the infested in general and the crewmen and low grineer lancers and butchers, impact is for shielded enemies and the corpus robotics, though all of them fall a little short against the element dmg types, but make sure you scan the enemies and see the dmg info and what dmg type affects them the most. it seems to me that these issues only come into play around enemy level 500+, and anyone who wants those level enemies, should have the right weapons, rather than have 1 weapon that just deletes enemies of any level. Melee units are unaffected by Blast's status effect. Out of every elemental damage type, Blast is arguably the worst. Void damage is reserved for Operator Amps and the Xaku Warframe. Trading Tax Applying additional status effects will refresh the duration. 100 Slash will deal 42. Explosions from the gun inflict self . Caps at 75% armor reduction at x10 stacks. WARFRAME Wiki is a FANDOM Games Community. Edit:status procs, puncture decreases damage, useless; slash deals bleed that ignores everything, great & impact stuns them for 1,5 second, garbage. Amplifies DoT if the bullet that proc the DoT status hits the weakspot. 5 In terms of status procs puncture causes the enemy to do less damage, slash provides an armor ignoring DOT, and impact causes a stun. That's not how the math works. For example, applying a 90% Electricity mod and 90% Toxin mod onto a Braton makes Corrosive damage, which will deal 180% of the weapon's base damage as extra Corrosive damage. Only use Blast on a status primer. If armor was a fixed value instead of being scaled, then Bleed wouldn't be so much of a problem. This weapon has impressively high base damage and slash damage. Can be obtained from transmututation Yet, anything someone says thatregards nerffing that power, isrejected by the community. by VYXN last updated 2 days ago (Patch 32.3) 8 6 157,070. I know how elemental mods work now and that each weapon has its total damage split into 3 (sometimes 2) types of damage: impact, puncture, and slash. A +10% impact would do an additional 10 impact. Create an account to follow your favorite communities and start taking part in conversations. - Puncture status effect creates sonar like hotspots that when hit amplifies the damage by 4x. Internal Bleeding is a rifle mod that gives a chance of every Impact status effect to produce an instance of a Slash proc. Reloads are faster while sprinting, even more so in Gauss hands. Instead, True damage ignores all armor that an enemy possesses. 460k dps viral+slash crescent slicer. Damage types are divided into certain categories: Status staggers targets and increases HP threshold for Parazon finishers, Status reduces the target's damage output, Status shocks enemies, chaining electricity to nearby targets, Effective against flesh and bypasses shields, Status creates an AoE that deals damage over time, Effective against Overguard and resets Sentient resistances, Status creates a dome that magnetizes projectiles toward the dome's epicenter. Slash only shows its mettle when armor levels get high. Endgame builds seldom use Cold on its own, although some players will use this on a status primerweapons that are built around inflicting status effects and nothing elseto increase the effectiveness of Condition Overload and similar mods. Proto Shields are used by rather weak Corpus enemies, so you can use this as a reliable element for all factions. This is a fantastic element for fighting the Corpus, amplifying the damage their shields take tremendously. Cons include low Impact and Slash damage, which makes the Warframe weapon less effective against shields and health. A mod for +10% puncture would do absolutely nothing. You need to be a member in order to leave a comment. normal +% Puncture mods only add based on the base Puncture stat, not total I/P/S). You need to be a member in order to leave a comment. It's not without its flaws though.

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