A servitor creature can be any lesser being, including but not limited to: byakhee, ghouls, dimensional shamblers, fire vampires, ghasts, ghoul hounds, mi-go, nagae, rat-things, sand-dwellers, serpent people, shantaks, shoggoths, star vampires, terrors from beyond, hounds of Tindalos, and so on. Zarrians may find a way to Earth, perhaps to seek out Ubbo-Sathla and begin a scheme to bring it and Zathog together. Is it the spawn of another being? Likewise, such progeny is notably common among those mi-go who have taken an active interest in Idh-yaa, with those affected first compelled to consume great amounts of strange matter (such as rocks, metals, crystals, and the like), which presumably partially act as the material from which such creations are formed. Full Solution: solved, the Kruschtya Equation reveals itself as an enchantment to summon Nyarlathotep. PROFILE: THE SKINLESS ONE Sanity Loss: 1D10/1D100 Sanity points when encountering the Skinless One. If the hunting horrors cannot take care of the situation, the Black Pharaoh uses twin scepters (one ends in a crook and the other ends in an inverted ankh) as foci through which he casts energy blasts every other round. Anyone within the luminescent, swirling mist is overcome by an icy, eerie feeling. If true, it would suggest that Atlach-Nacha and Yog-Sothoth are at odds in some cosmic game in which the fate of the universe restsdoubtless, if either should win, it will not go well for humanity. Physical data is thus provided in a handy but unobtrusive manner. The appearance of one or more byakhee (or adherents of the Unspeakable Oath or spawn of Hastur) in the neighborhood within the next 24 hours, come to find and examine the individual and deem whether they are worthy to be taken away to visit with the Old One. Powers Telepathy: with no mouth, the avatar communicates by mental messaging, which may also take the form of dream messages. These rolls illustrate the internal struggle taking place within the targets mind. Certain specific cults may be mentioned with a few key details; however, details are left purposely vague to enable Keepers to devise deeper backgrounds and operations to suit their own games. Over the years he has participated in the creation and development of numerous scenarios and campaigns, beginning with Gatsby and the Great Race, back in 2005. Ghouls worshipping Tulzscha may be at odds with others of their kind, causing their actions to spill over and be noticed by the human world. Immune to cold and cold effects. STR 450 CON 800 SIZ 445 DEX 80 Hit Points: 124 Damage Bonus (DB): +10D6 Build: 11 Move: 25 (contained within the black sun) Combat Attacks per round: 5 (crush or black flame) Crushes those who venture too close (10D6 damage), or sends out gouts or burst of black flame (4D10 damage) with a range of 100 yards/meters. ", "9/10 - Malleus Monstorum is an absolute gem Chaosium delivers a jam-packed two volume reference that blends flavor and mechanics to offer Keepers a detailed accounting of Mythos-based threats.". Indeed, earth sounds and tremors are heralds of the entitys imminent appearance. Those sleeping in close proximity to such an idol is subject to Ythogthas dream-pull, which appears to work on a subconscious level. It's beautifully designed, gorgeously illustrated, and stunningly complete. Disguised serpent folk, along with their human allies or servants, work in the modern era to prepare the world for the return of Tsathoggua and the reclamation of the planet for the serpent race. instead. To enact some form of cosmic revenge? Step-Through: can step through an angle and travel near instantaneously via hyperspace to another angle anywhere in the spacetime it currently inhabits. Mike Mason, 2020 Clear Credit This book is a redevelopment, revision, and update of Malleus Monstrorum first published in 2006. I saw its enormous cloak open to reveal its glistening body, pulsating and rippling with strange life force, its gigantic wings spread wide. Breaking free requires the use of spells or an enchanted weapon causing a minimum of 12 damage (cumulative). Such confusion over terminology is an example of the dangers of human reasoning when it comes to the Cthulhu Mythos. Whether such missions are part of a larger scheme remains unknown, although if this is the case, it might be assumed that the deity needs humanity for some purpose, and these missions may grow in number and their effect upon humanity increase with dire results. "Looking back over twenty-five years of monster volumes forCall of Cthulhu, it's obvious that Chaosium's new two-volumeMalleus Monstrorumis not just the best, but miles ahead of its predecessors. Such bolts may knock aircraft out of the sky, sink a ship, destroy a building, and so on. Despite such events, some rural communities continued to secretly worship Gol-goroth, though any significant cult of the deity had, by this time, already died out. Immune to mundane weapons (incl. The mist surrounding Han appears to emanate from its being. This group apparently existing to guard and tend their god in its dungeon-like prison. TYPICAL PHYSICAL MANIFESTATION: NYOGTHA STR 425 NYOGTHA (Great Old One) The painting showed a glistening, gelatinous blob of living darkness within what appeared to be a vast cavern deep underground. What a horrifying and terrifying collection to rend investigators with and threaten to eat the heads of heroes.". A few have come to attention or notoriety due to sudden descents into homicidal activity, although the connection they share is, as yet, unknown to authorities or the public in general. Usually, worship centers around small cults and sorcerers, and, occasionally, by Pagans or those playing with magical practice, who invoke the name of Lilith to realize occult wisdom. Regenerates 20 hit points per round (death at zero hit points). Cyegha appears able to create or summon these creatures, manifesting them from shadow and darkness to perform tasks, which may include murdering wayward followers, gathering new followers, obtaining 65 CHAPTER 2 m a l Possible Blessings Regenerate: blessed with automatic healing of 2 hit points per round (death at zero hit points); as a consequence, body becomes permanently disfigured and corrupted (may affect APP); immune to disease. A few texts present the notion that, on rare occasions, Aforgomon may possess a host, usually that of a follower of Yog-Sothoth, to freely move about to enact the fathomless schemes of the Outer God. Like others of its ilk, Quachil Uttaus should be considered to be indifferent to life, but on a larger scale yet, with the lifeblood of planets having no meaning to this unforgiving and relentless expression of disintegration and atrophy. fight back may work and cause damage, but the target is still engulfed). Amber Elder, revealer of secrets Sanity Loss: no Sanity loss; 1D3/1D10 Sanity points if the avatar reveals its face and withered body. As such, doorways in and out may shift and appear randomly or may, according to some, be controlled solely by the deitys whim. Behind the smooth and honeyed words lies the gnawing teeth and corruption of cosmic indifference. If reduced to zero hit points, the Dweller in Darkness skin rapidly decays, unleashing from within a mass of grabbing appendages that burst forth and pile into a ball of quickening flesh that reforms (to another monstrous avatar, usually the Bloody Tongue) before disappearing into interstellar space. For some, these are true gods as opposed to the alien horrors of the Old Ones. If reduced to zero hit points, the Small Crawler burrows down into the ground, whereupon strange noises are heard below, and then a monstrous form rises up before flying away. On the ground, it may only employ one attack per round, be it a bite, claw, or to consume. If CON reaches zero the victim is dead, reduced down to their essential salts**. 57 m a l may allow a roll if the control causes the subject to act in a manner significantly against their wellbeing), they are successfully Psychoanalyzed by a third party, or BMoth relinquishes its control. A handful of other scholars believe the calling forth of this Old One is achieved through its hard to find statuettes, which are said to rest upon the ocean floor, covered in the silt and sands of time. Little protects against the piercing scream (industrial-strength ear defenders may afford some protection, as may some spells), which forces a Hard CON roll to those within 100 yards/ meters (reduced to Regular difficulty for those beyond this range). Some regard Utulls-Hrher as an avatar of Shub-Niggurath (or, otherwise a unique being spawned by that Outer God), while a few speak of it being a twin to Glaaki. It seems certain that the truth will continue to evade researchers. Certain spells and magically infused music (instrument or voice) may temporarily ward off, harm, or dispel Trunembra. The Dragon's Trove will be happy to sell high end RPG products for you. A cavalcade of monsters and god-like alien intelligences beyond human understanding, all vividly detailed and portrayed. Use these to better individualize or style cults and people associated or affected by the deity, and as inspiration for scenarios. Crush: due to its SIZ, the avatar may target up to four people at a time (assuming they are close to one another), lunging and throwing itself on top of them. Regenerates 1D6 hit points per round spent healing itself (death at zero hit points). 17 CHAPTER 1 m a l Main Entry Magic/Spells Provides information concerning the entity, which may address its origin, links to other beings, its current dwelling and situation, its goals, and other theories concerning its relevance in the wider Cthulhu Mythos. All rights reserved. The most well-known is Xada-Hgla (Zadaa-gla), an entity worshipped by the insects from Shaggai (see Shan, Shaggai, Insect From), whose vessels all contain shrines to this avatar of Azathoth. In respect of the joining of Zhar and Lloigor, we have no way of knowing if the binding together is mutual or if they caught in an everlasting struggle to consume or possess the other. Given these facts, one may suppose that its home is more like a prison from which it cannot fully escapeyet. The Necronomicon makes mention of this Old One, stating that saying its name aloud is to court its attention, which is to court madness and death. Most humans fall into an awed stupor in this Old Ones presence if they fail an Extreme POW roll. The Alcove: https://discord.gg/pWSpBkDkdQ, The Trove: https://discord.gg/GwTuGr7N8p. Certainly, this entity appears protective of its domain and may, at times, act to thwart threats or (more often) use humanity as pawns to ensure its survival. Oft times, individual members will be sent out to recruit new members or start new cults elsewhere in the world. If reduced to zero hit points, Aphoom Zhah vanishes back to its home. Those suffering from this malediction have been known to mimic their new master by feeding on the blood of others, perhaps giving rise to superstition and tales of vampires. Other human cults have subsequently appeared and taken root, sometimes found among certain Indigenous societies (commonly outcast groups) or within so-called civilized societies. The body flexes and the limbs begin to move with the sound of grinding rock. To look upon the Dark God is to be damned. Magic POW: 190 Magic Points: 38 Spells: Contact Cthulhu, Summon/Bind Dimensional Shambler, Summon/Bind Star Vampire; others at the Keepers discretion. Call of cthulu rpg fantasy shop, . Powers Knowledge: see All Knowing and Cosmic Knowledge, page 233, and may bestow any being with any spell. A strange sensation in the ears, although there is no sound, and a dull headache that grows in intensity. 68 DEITIES OF THE MYTHOS CYNTHULOS Powers Tears of Cymaeghi: the viscous fluid weeping from its eye produces diverse effects when consumed by humans. Occasionally, the deity may deign to appear or send a message to such humans, with such communication designed to fulfill some requirement or task in Nodens favor, perhaps to counter the work and machinations of other entities and their followers, such as the various cults of Nyarlathotep. Token of Ithaqua: granted an item (usually a talisman, medallion, or similar) that holds a portion of the Old Powers Howl: exposure to the deitys howl affects humans in a number of ways and may cause some to become wind- 119 CHAPTER 2 m a l walkers. The flesh was slick with sweat and blood as it raised its arms to reveal distended hands, the palms of which possessed slit-mouths containing sharp teeth and rolling bloody tongues. Malleus Monstrorum Volume II: Deities of the Mythos copyright 2006, 2020 Chaosium Inc. All rights reserved. It is among the serpent people where this Old Ones worship is most formalized and organized. Strange musculature rippled across its withered and pock-marked body, suggesting enormous strength, while a mouth of sorts and four eyes of unearthly hue looked upon us with timeless insight and disdain. Leg lost; 1D6+2 damage; CON roll to remain conscious; penalty die to appropriate actions and DEX. In recent years, mention of the sect has been heard connected to a town or city in Northern England, while in the US, talk continues to point to Chicago and San Francisco as destinations for many of the original members ousted from Providence. There may be little that can be done to save someone who has solved the Kruschtya Equation. Some scholars have reported seeing effigies of XadaHgla possessed by the fungi from Yuggoth (see Mi-Go), and some human agents have been overheard speaking the avatars name. Other names: Shining Hunter, the Source. Once it begins to bloom, the seed causes the host to tire quickly (reducing MOV by 1 point, forcing a CON roll when undertaking physical exertion, and reducing magic points by one-half ), with this phase lasting around 1D6 days. Mundane weapons (incl. Certainly, other Elder entities, such as Nodens, appear to take a sometimes apparently benign stance to humanity, rather than displaying the total indifference of beings we associate as Old Ones and Outer Gods, which do not filter their appearance for humanitys sake. bullets). Pan may take three forms: formless, satyr, or monstrous. It appeared to be covered in dense white fur and boasted eight limbs, each ending in claws that could have been feet or hands. If reduced to zero hit points, this avatar departs, leaving behind the stone frame of the Great Sphinx. Such individuals appear ripe for the attention and ministrations of Ygolonac, its psychic whispers filtering to their minds and turning them to this entitys worship. 16 UNKNOWABLE: ABOUT THE GODS OF THE MYTHOS Physical Manifestation over POW 90 will require an investigator to make an Extreme success, so think carefully how high you want to set that bar. TSATHOGGUA (Great Old One) Before us was the formless mass of its body on which lolled the awful toad-like head. extensively for sentient slaves, both as food and as in recreational torture, taking vile pleasure in the labor. Some texts outright call the Dark Mother the god of the witches, although this is clearly a gross simplification of witchcraft it certainly holds true for some witches who follow a more star-focused form of practice and who have gleaned some aspects of the true cosmic order from their studies in becoming servants of Shub-Niggurath. Similar access may be afforded elsewhere on Earth and beyond. Some unfortunates may fall foul of cultists who wish to use their minds to empower their own dream quests (using such victims minds as a living battery to fuel their own mindjourneys into dreams), or those who would draw upon Hypnos power to trap and snare enemies within dreams. Other names: Cradle of Chaos. Magic POW: 135 Magic Points: 27 (60)** Spells: Animate Mummy, Appear Human (variant), Bind Enemy, Bring Haboob, Contact Lloigor, Create Child of the Sphinx, Implant Fear, Parting Sands; others as the Keeper desires. Whether the members aspire to anything beyond their own personal fulfillment is unknown. Of course, we would imagine such individuals are deluded and insane to apportion such motivations on an unknowable alien mind. Aura Grab (mnvr): target is held and then, on the following round, gripped and strangled (1D6 damage per round) or pulled into its mass to be crushed (6D6 damage). The following vocalizations are the way Chaosium says them. Often, such people favor a bohemian or decadent lifestyle, which may be illustrated through an obsession with artistic pursuits (such as poetry, fine art, and drama) and aesthetic attitudes. Seize (mnvr): seizes and then absorbs the target on following round (killing them instantly). A cavalcade of monsters and god-like alien intelligences beyond human understanding, all vividly detailed and portrayed. It seems likely (Great Old One) A gross heap of yellow-brown flesh, somewhat humanoid in shape, from which sprouts four thick and long tentacle-like limbs where hands and feet should be. With over 110 entries concerning Great Old Ones, Outer Gods, Elder Gods, Avatars, and Unique Beings, this tome supplies a plethora of ideas to immerse your campaigns and scenarios deep in the heart of Cthulhu Mythos lore. Whether this so-called Sixth Sathlatta enables physical travel is uncertain, as the tales suggest the journey is one of dream and nightmare. While no formally organized cult is said to follow this deity, small groups of isolated peoples do hold ceremonies and rituals of appeasement, aiming to either ensure Ahtu remains under the ground or to call it up to wreak havoc PROFILE: AHTU Sanity Loss: 1D10/1D100 encountering Ahtu. bullets) inflict minimum damage. Possible Blessings Sprout Tentacles: from face or body (costing 5 magic points), granting extra attacks (1D4+DB damage) and a Sanity roll (0/1D6 loss). Often the ambitions of the serpent folk are grand and outstrip the work of human cults, as the serpent people possess deeper knowledge and effectively have far more time to concoct their schemes; thus, such plans may be epic and world-altering. At certain yearly festivals, the light of the moon hits the curious convex lens and is bounced around the weird array of circling mirrors that are all mounted atop the Moon-Lens structure, with this light apparently calling forth the Keeper to accept sacrifices. Thus, idols and prayers to this entity may be found among cult Magic POW: 175 Magic Points: 35 247 CHAPTER 2 m a l ZOTH SYRA & YOTH KALA Spells: any dealing with Cthulhu, Ythogtha, Dagon, Hydra, the deep ones, star-spawn; others at the Keepers discretion. TYPICAL PHYSICAL MANIFESTATION: NODENS STR 210 CON 220 SIZ 90* *SIZ in human form; true SIZ is unknown. Anything physically striking the deity suffers 10D6 damage before any weapon damage is dealt; a few enchanted weapons may be resistant. Indeed, the King in Yellows agenda seems to be quite clear: to establish Carcosa across all things, which, in a sense, mirrors the corruption and decay embodied (perhaps) by the Unspeakable One. Note that this effect remains the same for a portion of Azathoth (see below), although the range and damage are reduced to 5 10 yards/meters and 1D10 respectively, and the group Luck roll should be made once Sanity Loss: 1D10/1D100 Sanity points; 1D6/1D10+2 loss for encountering a portion of Azathoth. 27 CHAPTER 2 m a l Cult Arwassa is worshiped by individuals who then recruit a small following of adherents. Monsters on Call: may summon one monster per round. Sanity points when Powers Earth Tremor: when appearing, Ahtu rises from the ground, causing earth tremors in the region of level 5 on the Richter Scale, causing buildings to shake or collapse and people to be knocked off their feet (f unable to succeed with a DEX roll), while those within 10 yards/meters are assaulted with searing heat (6D6 damage) and chunks of rock (3D6 damage unless dodged). With over 150 entries concerning Cthulhu Mythos monsters and alien species, as well as creatures from folklore and animal beasts, this tome supplies a wealth of ideas to bring your campaigns and scenarios life with untold horrors. From without it shall come, a frothing conglomeration of spheres of unearthly hue, each joined by threads of rippling and protoplasmic flesh, flowing outward and inward. If you don't want it in your own setting just let your players know. Its arms are unnaturally long, being tentacular rather than human limbs. For the span of humanity, Yibb-Tstll appears to dwell in Earths Dreamlands, apparently upon an unknown mountain beyond the Jungle of Kled, although reports of some dreamers speak of encountering this strange entity in a hidden grove within Kled itself. Cult Zhar and Lloigor Clearly, those tcho-tcho who remained close in proximity have continued to worship Zhar and Lloigor, becoming devoted guardians. If reduced to zero hit points, Yig instantly transforms into a fast-moving (MOV 20) snake that scurries away or buries itself in the ground. Dark dreams are likely for anyone so affected. Nyarlathotep determines when this power works and may choose to nullify it and touch others without causing them harm. It introduced three new entities alongside preexisting ones, following a Chaosium competition. TYPICAL PHYSICAL MANIFESTATION: GHATANOTHOA STR 450 CON 400 SIZ 700 Hit Points: 110 Damage Bonus (DB): +13D6 Build: 14 Move: 6 Ghatanothoa, the hidden god Sanity Loss: 1D10/1D100 Sanity points. ZU-CHE-QUON (Great Old One) There was no light, just a cloying darkness enveloping everything that seemed to be a thick as molasses, growing and multiplying over every surface and within the very air itself. Magic POW: 300 Magic Points: 60 Spells: none. Chaosium Yellow Sign copyright 1989 Chaosium Inc. All rights reserved. Others may seek to aid and support either Zhar or Lloigor in the hope of their god overcoming the other, while some work to meld these Old Ones together to form a new and greater whole. For many, hearing this bizarre and otherworldly music is enough to drive them insane (Sanity roll, 1D10/1D100 loss). It is unclear if Ydethal is somewhere on Earth or elsewhere; however, Yigs connection to this planet appears to remain intact and strong, with the entity freely able to manifest (at least temporarily). Combat Attacks per round: 1D6 (lash, bash) or 1 (envelope) Attacks with serpentine limbs to lash and bash. Those falling insane become agents for the Old One (temporarily if indefinite insanity is cured, or permanently otherwise). Combat Attacks per round: 1 (lash or grab) If threatened, lashes out or grabs, forming pseudopods, tentacles, or limbs to do so. For those within a few dozen yards/meters of the Old One, Ithaqua can cause a mighty wind to whisk people into the air. Whatever its origin, Han is believed to undertake important tasks for Yig, whether that is conveying messages, reclaiming sacred artifacts, or metering out differing forms of retribution. Need to take some time to catch up and find the discords. Psychically sensitive humans (POW 50+) can pick up on Qyth-azs projected thoughts if they come into contact with crystal formations, with such thoughts appearing in dreams or as psychic messages when the subject is awake (Sanity loss 0/1D6). Light Aversion: cannot stand to be in brigth light as it causes 1D4 damage per round. Hit Points: 35 Damage Bonus (DB): +4D6 Build: 5 Move: 10 Combat Attacks per round: 2 (strike, smash, or flame) May strike and smash with fists (human-like or otherwise) or send forth a burning green flame when necessary, but prefers to employ spells or use others to distract opponents while removing itself from danger. The spine detaches from Glaaki and from it grow protrusions through the victims body. It can be expected that some of the wider spread tcho-tcho retain their beliefs and embrace the Mythos still, with some of these acting as agents of these Old Ones elsewhere in the world. Possibly, it has some means of interfering with magical summons, allowing it to hijack summoning requests made to other entities; thus, those summoning the Dark Mother may find Utulls-Hrher appearing instead. One may often find the veneer of pagan rites (fertility, lunar, and so on) offered by way of entry into a cult, with deeper secrets coming only after a series of initiations designed to test the resolve and faith of the initiate. Indeed, this may be the case with the cult known as the Four-Fingered Hand whose membership fractured into two opposing groups: one remaining loyal to Tsathoggua, and the other (now calling themselves the Void Seekers) favoring Ossadagowah. Its unknown if the title, Lord of the Great Abyss, is a human invention inspired by some of the human-centric forms taken by the deity. 155 CHAPTER 2 m a l Cult: Brotherhood of the Beast Alternatively spoken about as the Beast and the Faceless God, this is a powerful, savage, and near-mindless manifestation of Nyarlathotep. It dwells beyond normal space-time at the center of all things, where its amorphous body, said to be larger than a star, writhes unceasingly to the monotonous piping of harsh flutes and the beating of vile drums played by a coterie of lesser gods and others who dance mindlessly around this entity. It may also stomp on opponents, inflicting 14D6 damage to those who are unable to dodge out of the way. Yet, for some fear is more productive, and so monstrous forms like Yhath are used. Encounters tend to be localized and episodic, with an individual caught in the entitys web, who then goes on to cause trouble as they work toward constructing a stronger link to their new master or become transformed via their contact into monstrous crystalline beings bent on destruction. Powers Prophecy: can provide accurate insights into the future; sometimes, Han will ask if the recipient is willing to give something for the information (their worship, an action of some nature, an object), while at others the message is free. Even then, its manifestations speak of it as 100 yards/meters across, while at others it seems to stretch for a mile or more, filling the sky and becoming the heavens above. Say My Name: vocalizing the name Hastur carries risk, as each utterance may be noted by the Unspeakable One, drawing its attention to the individual concerned. Division and Change: Yidhras genetic makeup allows it to reform and shape itself in unlimited ways based on the earthly life it has consumed over time. Certain rituals may involve the use of metal, such as sacrifices being thrown into or covered with molten metal, or initiations involving proving ones strength of resolve by thrusting a hand into a pot of liquid metal and so forth. Such organizations present a benign faade, allowing these cults to operate in public while hiding their true nature and purpose. Coming into contact with a chosen one provokes a loss of 0/1D6 Sanity points. 243 CHAPTER 2 m a l Powers Brood of Zathog: continually produces 1D6 offspring per round, some of which it eats or reabsorbs while others escape to live out their lives within the grotto or find their way out to the outside world. Festering masses composed of noxious gases, liquid, and solid matter, whose eyes and mouths open and close, ever forming and dissolving. Should the POW roll be fumbled, the affected person becomes enslaved to Vulthoom and acts under its direct will (the only cure being death or the negation of the effect through magic). Rumors persist of forgotten corners of Eastern Europe and Asia where intact shrines to this god may be found. In either eventuality, what is newly created will surely be something most horrific and unfortunate for the human race. The blood of sacrificial victims must be spread across the ice encasing the Old One. It is said to fester in an empty prison whose whereabouts are unknown, although it appears to be able to travel to certain locations on Earth, manifesting at regular intervals yet held in check by ancient magical wards. Immune to mundane weapon (incl. What is this Deitys relationship to others? Of course, most members of the Cthulhu Cult are not aware they are part of an organization spanning the world. About the head grew six eyestalks, each moving independently and able to also retract fully. Command Reptiles: granted the ability to command lizards, crocodiles, and the like. Those seeking assistance would be better served traveling to the Dreamlands and speaking to one of the gods priests. Powers Appearance: the Red Queen may alter her appearance at will (within the confines of a human frame), adjusting her APP to any degree (a range of 15 to 99). Fighting Magic POW: 150 Magic Points: 30 Spells: Blessing of Bast, Cloud Memory, Deflect Harm, Elder Sign, Evil Eye; others as the Keeper chooses.
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